TFT patch notes

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Patch Notes

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Patch Notes 10.5

Patch Notes 10.4b

Patch Notes 10.4

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Patch Notes 10.2

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Patch Notes 10.1

Patch Notes 9.24b

Patch Notes 9.24

Patch Notes 9.23 – Hotfix

Patch Notes 9.23

Patch Notes 9.22

Patch Notes 9.21

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April 29, 2020

Systems


Champion Shop Drop Rates

  • Level 3: 70/30/0/0/0%⇒75/25/0/0/0%
  • Level 4: 50/35/15/0/0%⇒60/30/10/0/0%
  • Level 5: 35/40/20/5/0%⇒40/35/20/5/0%
  • Level 6: 20/35/35/10/0%⇒25/35/30/10/0%
  • Level 7: 14/30/40/15/1%⇒19/30/35/15/1%

Item and Drop changes

  • Players can no longer sell units if doing so would cause an item to be deleted.
  • Players can no longer open loot orbs if their item bench is full.
  • Now all players drop at least 1 small orb in the first 3 PVE rounds.

New Galaxies

  • Treasure Trove: Every minion and monster in the game drops a loot orb.
  • Star Cluster: All Tier 1/2/3 champions on carousels have 2 stars.

Galaxy Odds

  • Treasure Trove – 12.5% of games
  • Star Cluster – 12.5% of games
  • The Neekoverse – 7.5% of games
  • Lilac Nebula – 7.5% of games
  • Medium Legends – 7.5% of games
  • Superdense Galaxy – 7.5% of games
  • Trade Sector – 10% of games
  • Normal – 35% of games

Traits


Focused balance changes

Developer’s Notes: We’re lowering the power of the larger vertical traits, and buffing some of the smaller supplemental traits to open up some more interesting build paths.

  • Blademaster proc chance: 30/60/100%⇒30/55/100%
  • Blaster bonus attacks: 3/6⇒3/5
  • Brawler bonus Health: 300/700⇒350/650
  • Celestial: 15/40/65⇒15/35/60
  • Cybernetic: 350&35/750&75⇒350&35/700&70
  • Darkstar Attack Damage and Spell Power: 25/30/35⇒20/25/35
  • Infiltrator Attack Speed Bonus: 50/80/125⇒50/75/120
  • Infiltrator: Now refreshes on takedown at all levels
  • Protector Shield: 20/30/45⇒25/30/40%
  • Rebel Shield: 150/225/350⇒150/210/330
  • Sorcerer Spell Power: 20/45/80/125⇒20/40/75/120
  • Star Guardian Mana: 30/60⇒30/50
  • Vanguard Armor: 60/250⇒125/250
  • Starship: 20 mana per second⇒40 mana per second
  • Valkyrie Critical Strike threshold: 50%⇒40% or below

General balance and other adjustments

  • Blademaster: Increased the speed of the bonus attacks
  • Chrono Attack Speed: 15/35/75% every 4 seconds⇒15% every 8/4/2 seconds
  • Chrono: First tick now happens immediately on start of combat.
  • Mech Pilot Mana granted to Pilots on Mech death: 25⇒0
  • Mech Pilot Base Health: 1800⇒1500
  • Mech Pilot Share of Pilot Health: 50%⇒45%

Champions


Tier 1 Champions

  • Fiora Riposte Stun: 1.5/1.5/1.5⇒1.5/1.5/3 seconds
  • Graves Smoke Grenade Blind Duration: 4/4/4⇒3/4/5 seconds
  • Kha’zix Taste their Fear Damage: 175/250/400⇒200/275/500
  • Leona Eclipse Damage Reduction: 40/80/120⇒40/80/200
  • Malphite Energy Shield: 40%/45%/50%⇒40%/45%/60%
  • Twisted Fate Wild Cards Damage: 200/300/500⇒200/300/550
  • Ziggs Bomb! Damage: 250/325/550⇒300/400/700

Tier 2 Champions

  • Annie Health: 600⇒700
  • Lucian: Will now target the nearest enemy with his Double Tap after dashing if – his current target is dead
  • Sona Aria of Perseverance Cleanse: All Debuffs⇒Only Stuns
  • Sona Aria of Perseverance Heal amount: 100/150/200⇒150/200/300
  • Rakan Grand Entrance Targeting: Farthest unit within 3 Hexes⇒Farthest unit within Attack Range + 1 Hex
  • Yasuo Last Breath Targeting: Highest Item unit⇒Farthest unit within Attack Range + 2 Hexes

Tier 3 Champions

  • Master Yi Chosen One Healing: 8%/10%/15%⇒12% at all levels
  • Rumble Flame Spitter Damage: 250/400/800⇒350/500/1000

Tier 4 Champions

  • Jinx Rocket Magic Damage: 100/175/750⇒125/200/750

Tier 5 Champions

  • Aurelion Sol Mana: 30/80⇒40/120
  • Gangplank Mana: 75/175⇒100/175
  • Gangplank Faster Impact Upgrade: 1 sec⇒0.3 sec delay
  • Xerath Abyssal Bombardment Damage: 350/450/2500⇒300/400/2500
  • Xerath Abyssal Bombardment Splash Damage (% of base damage): 50%⇒25%

Items


  • Quicksilver shield duration: 15sec⇒10sec

Bugfixes


  • Star Guardian 3 is now a Bronze Trait.
  • Fixed a bug where Xerath could continue firing meteors while reviving from – Guardian Angel if he started casting right before he died.
  • Fixed a bug where Xerath would lose his transformed state when activating Guardian Angel.
  • Fixed a bug where Xerath would get stuck in his idle animation if stunned while transformed.
  • Ahri now waits until her first orb returns to cast another one

April 21, 2020

Mid-Patch Updates


Balance Changes

  • Dark Star Bonus Attack Damage and Ability Power: 25/35/45 ⇒ 25/30/35
  • Shaco Attack Damage: 50 ⇒ 70
  • Shaco Starting/Total Mana: 0/60 ⇒ 30/80
  • Shaco Spell Power: 300/325/350% ⇒ 200/225/250%
  • Syndra Total Mana: 50 ⇒ 65

Bugfixes

  • Fixed all the bugs that came about when Kayn spawned with a Force of Nature.
  • Fixed a bug where Xerath could cast his spell while reviving from Guardian Angel.

April 15, 2020

New


Xerath

  • Tier 5
  • Origin: Dark Star
  • Class: Sorcerer
  • Health: 750/1350/2430
  • Armor: 20
  • Attack Damage: 60/108/194
  • Attack Speed: 0.9
  • Mana: 30/80
  • Abyssal Bombardment: Xerath transforms, summoning meteors to strike random foes in place of his normal attacks for 6/8/45 seconds. Meteors deal 300/400/2500 magic damage upon impact and if they kill their target, all adjacent enemies take 150/200/1250 magic damage and are stunned for 1.5 seconds.

SYSTEMS


New Galaxies Mechanics

  • Trade Sector: Players get one free reroll in each round.
  • Superdense Galaxy: Upon reaching level 5, players receive a free Force of Nature.
  • There’s now about a 50% chance of getting a special Galaxy vs. Normal game with Trade Sector and Superdense Galaxies a tad more favored than the others.

Other System Stuff

Developer’s Notes: We’re making it more difficult to purposely loss-streak/open-fort as it will now risk being eliminated before stage 4-7. We still think loss-streaking should still be a strategy and especially a fallback for unlucky early shop rolls or slow compositions, but they should be actively trying to lose by small margins rather than happily full-on open-forting.

  • Win and Loss Streaks: 2(1g)/3(2g)/4+(3g) ⇒ 2-3(1g)/4(2g)/5+(3g)
  • Base Damage per Stage: 0/3/4/5/10/15/20 ⇒ 0/0/1/2/5/10/15
  • Total Damage based on the number of surviving units: 1/2/3/4/5/6/7/8/9/10… ⇒ 2/4/6/8/10/11/12/13/14/15…
  • Introduced new carousel variations, keep an eye out.

Traits


  • (New) 9 Blademaster: 100% chance to proc
  • (New) 9 Dark Star: 45 Attack Damage & Spell Power
  • (New) 6 Infiltrator: 125% Bonus Attack Speed
  • (New) 6 Protector: 45% Max Health Shield
  • (New) 9 Rebel: 350 Shield and 15% Damage per Rebel
  • (New) 8 Sorcerer: +125 Spell Power to team
  • Celestial Heal %: 15/30/60 ⇒ 15/40/65
  • Cybernetic Health/Attack Damage (6): 800&80 ⇒ 750&75
  • Mech-Pilot Super Mech Health: 100% of Pilots Health ⇒ 1800 + 50% of Pilots Health
  • Mech-Pilot Super Mech Spell Damage: 400/500/600/700/900/1500/5000 ⇒ 400/500/600/700/800/1200/5000
  • Mercenary: Added visualization to indicate purchased Mercenary upgrades.
  • Space Pirate (4) Item Drop Chance: 15% ⇒ 20%
  • Sorcerer Spell Power: 20/40/80 ⇒ 20/45/80

Champions


Tier 1 Champions

  • Caitlyn Ace in the Hole Damage: 700/1000/1800 ⇒ 750/1500/3000
  • Xayah Deadly Plumage Attack Speed Buff: 75%/100%/150% ⇒ 100%/125%/150%
  • Zoe Stun Duration: 2/2.5/3 ⇒ 2/2.5/4
  • Zoe Sleepy Trouble Bubble Damage: 150/225/400 ⇒ 200/275/400

Tier 2 Champions

  • Annie Armor: 35 ⇒ 40
  • Annie Galaxy Shield-Blast Shield: 225/300/450 ⇒ 270/360/540
  • Darius Mana: 0/70 ⇒ 0/60
  • Lucian Attack Damage: 55 ⇒ 50
  • Rakan Grand Entrance Targeting: Attack Target ⇒ Furthest Enemy within 3 Hexes
  • Rakan Grand Entrance Knock-up Radius: 2 ⇒ 1
  • Rakan Total Mana: 150 ⇒ 100
  • Rakan Mana: 50/150 ⇒ 50/80
  • Shen Health: 700 ⇒ 800
  • Shen Future’s Refuge Dodge Duration: 2.5/3/4 ⇒ 2.5/3/5

Tier 3 Champions

  • Shaco Attack Damage: 55 ⇒ 50
  • Shaco Deceive Damage (% of Attack Damage): 250%/325%/400% ⇒ 300%/325%/350%
  • Syndra Range: 660 ⇒ 890
  • Syndra Unleashed Power Damage (per orb): 80/120/200 ⇒ 80/120/250

Tier 4 Champions

  • Fizz Health: 650 ⇒ 600
  • Fizz Attack Speed: 0.7 ⇒ 0.8
  • Jinx Attack Speed: 0.7 ⇒ 0.75
  • Soraka Health: 650 ⇒ 700
  • Soraka Wish Healing: 350/500/2000 ⇒ 375/550/20000
  • WuKong Cyclone Damage: 250/450/2000 ⇒ 300/500/4000
  • Vel’Koz Lifeform Disintegration Ray Duration: 2.5 ⇒ 2
  • Vel’Koz will now cast more efficiently on smaller groups of units.

Tier 5 Champions

  • Aurelion Sol Health: 950 ⇒ 1100
  • Aurelion Sol Armor: 30 ⇒ 35

Items


  • Chalice of Favor: Now also grants mana to holder
  • Deathblade Starting stacks: 2 ⇒ 0
  • Deathblade Attack Damage per stack: 15 ⇒ 30
  • Frozen Heart Attack Speed slow: 40% ⇒ 50%
  • Rapid Firecannon Bonus Range: 100% ⇒ 200%
  • Rapid Firecannon now displays a visual beam on attack when increasing the range of low range champions.
  • Shroud of Stillness Width: 1 Hex ⇒ 1.5 Hexes
  • Tear of the Goddess Mana: 20 ⇒ 15, All completed items adjusted accordingly.
  • Zeke’s Herald Range: 2 hexes ⇒ 1 hex
  • Zeke’s Herald Attack Speed: 18% ⇒ 30%

Miscellaneous


  • Shields in Overtime now have 66% reduced effectiveness (same as healing).

Bug Fixes


  • Cybernetic (3) is now correctly a bronze level trait.
  • Mordekaiser’s tooltip now properly states that his shield lasts 8 seconds.
  • Fixed a bug where Wukong was not affecting enemies for the first 0.25 seconds of his spell
  • Fixed issues around the taunt voice lines Champions say when they win a combat. – Now only victorious and alive Champion taunts will be heard.
  • Adding additional Deathblades to a unit during combat will no longer reset all other Deathblade’s counters.
  • Fixed a bug where selling a Mech-Pilot while the trait was active would give you 0 gold.
  • Fixed a bug where the Super-Mech wasn’t benefiting from Infiltrator or – Demolitionist trait bonuses when on an Away board
  • Known issue: The Super-Mech still doesn’t benefit from team wide trait bonuses like Mystic when on an Away board
  • Fixed a bug where summoned units (ie: pulled in by Thresh, ZZ’Rot Portal) were contributing to player damage
  • Kayn spawns 2 rows closer – mobile players now can see what items he has!

Mobile Corner


  • Improvements to the Friends Panel that only the eagle-eye’d of you may notice.
  • Fixed a bug where some players needed to patch every time they restarted the app. That’s just silly.
  • When something has gone wrong and we need you to know about it you should now see a message about it. Hopefully you never do.
  • Fixed an issue where Egg Drop Tables failed their math exams and displayed the wrong numbers.
  • Checkmarks now appear in Loadouts when you are viewing a Little Legend or Arena skin you already have equipped.
  • We ordered the Little Legends under each species so you can find the perfect shade of Squink even quicker.
  • The UFO Sprite was getting a little uppity so we removed it’s star levels in Loadouts.
  • Emotes can now be placed in multiple slots. Your dreams of a full “Say that one more time.” emote wheel can now be realized.
  • Sometimes your currently equipped Little Legend and Arena Skin would forget to show up on entering loadouts. We reminded them what their jobs were.
  • Fixed several issues with aspect ratio & resolution resizing on some devices. – Feel free to fiddle away with your screen.
  • The login screen music and the home screen music were slightly out of key. We harmonized them.
  • Added beautiful delicious crispy sounds to the settings menu. Not sound settings. Sounds for the settings themselves.

April 1, 2020

System


Galaxies Mechanic

Developer Notes: It’s here and with pomp and circumstance! As a reminder all of your TFT games have a chance to start with one of the following effects (or no effect at all). You can tap the Galaxy Icon at the top banner to find out more information about any specific Galaxy.

  • The Neekoverse: Everyone gets two free copies of Neeko’s Help.
  • Lilac Nebula: The first carousel contains only four cost units.
  • Medium Legends: Little Legends are larger and you have +25 starting health.

Other System Stuff

  • Shop Level 8 Drop Rates: 13/20/35/25/7% ⇒ 14/20/35/25/6%
  • The rules for which items stay and which bounce off when combining champions now prioritizes items on champs on the board over those you get from the carousel.
  • The odds of seeing a “special” carousel has been reduced.
  • Removed the additional 5 seconds per planning phase that is done at the start of each set. Timers are now back to normal.

Traits


  • Blademaster chance to activate: 30%/55% ⇒ 30%/60%
  • Brawler Health: 300/750 ⇒ 300/700
  • Chrono Attack Speed: 15%/35%/65% ⇒ 15%/35%/75%
  • (Rework) Dark Star: When a Dark Star Champion dies, all other allied Dark Star Champions gain +25 (3), +35 (6) Attack Damage and Spell Power
  • (Rework) Mana-Reaver Reworked to: (2) bonus is now: Mana-Reaver attacks increase the mana cost of their target’s next spell by 40%. There is no longer a 4-piece bonus.
  • Mystic Magic Resist: 30/120 ⇒ 35/105
  • Sniper Bonus Damage: 12% ⇒ 15%

Champions


Tier 1 Champions

  • Caitlyn Spell Cast time: 1.5 seconds ⇒ 1.1
  • Caitlyn now resumes attacking more quickly after firing her bullet
  • Xayah Attack Speed: 0.75 ⇒ 0.8
  • Ziggs Total Mana: 40 ⇒ 45
  • Zoe Starting Mana/Total: 90/120 ⇒ 70/100
  • Zoe Spell Damage: 150/225/300 ⇒ 150/225/400

Tier 2 Champions

  • Darius Health: 650 ⇒ 750
  • Xin Zhao Total Mana: 50 ⇒ 60
  • Xin Zhao Spell Damage: 175/250/350 ⇒ 200/275/375

Tier 3 Champions

  • Ezreal Total/Starting Mana: 60/120 ⇒ 50/125
  • Ezreal Spell Damage: 250/350/700 ⇒ 200/300/600\
  • Kassadin Total Mana: 100 ⇒ 80
  • Shaco Spell Bonus Damage: 250%/325%/450% ⇒ 250%/325%/400%

Tier 4 Champions

  • Soraka Total Mana: 150 ⇒ 125
  • Soraka Spell Healing: 300/450/2000 ⇒ 350/500/2000
  • Vel’koz Total Mana: 80 ⇒ 70
  • Wukong Health: 850 ⇒ 950

Tier 5 Champions

  • Aurelion Sol Spell Damage: 120/175/750 ⇒ 100/150/750
  • Aurelion Sol’s target selection per fighter launched is now random (from weighted random favoring nearby)
  • Ekko Spell Damage: 250/450/2000 ⇒ 225/400/2000
  • Gangplank Starting/Total Mana: 50/150 ⇒ 75/175
  • Gangplank Spell Damage: 650/850/9001 ⇒ 450/600/9001
  • Lulu Attack Speed: 0.85 ⇒ 0.8

Miss Fortune

  • Attack Speed: 1.1 ⇒ 1.0
  • Mana: 50/150 ⇒ 75/175
  • Spell Damage: 70%/90%/999% ⇒ 60%/80%/999%

Items


  • Morellonomicon & Redbuff Burn Damage: 30% ⇒ 27%
  • Statikk Shiv Damage: 75 ⇒ 80
  • Warmogs Health Regen: 4% ⇒ 5%

Miscellaneous


  • Ekko, Irelia, Lucian, Xin Zhao, and Ekko’s attacks performed as a part of their spell can now trigger the effects of Statikk Shiv, Guinsoo’s Rageblade, and Runaan’s Hurricane.
  • Champions now celebrate when they are victorious in combat.
  • Graves’ Splash Art has been updated to more closely match his in-game model.

New Set: Galaxies


CLOSER LOOK AT TEAMFIGHT TACTICS SET 3 GALAXIES

Ranked


  • The Galaxies’ ranked season will start immediately with the launch of this patch.
  • There is no longer any rank decay below Master.
  • You also cannot decay out of Master. We hope you’ll keep trying for the top, but we don’t want TFT to feel like a daily obligation with a big penalty hammer attached.

System


Galaxies Mechanic

  • The “Galaxies” Mechanic will now launch on patch 10.7.

Income

  • Passive Income by round (starting at round 1-2): 3 – 5 – 4 – 5 – 5 – 5… ⇒ 2 – 2 – 3 – 4 – 5 – 5 – 5.
  • Removed the ability to sell Champions during the Carousel round.
  • Streaks: 2-3 (1g), 4-6 (2g), 7+ (3g) ⇒ 2 (1g), 3 (2g), 4 (3g), 5+ (4g)
  • Streak bonus gold is now paid during PvE rounds

Shop

  • Level 3 Drops: 70/25/5/0/0% ⇒ 70/30/0/0/0%
  • Level 5 Drops: 35/35/25/5/0% ⇒ 35/40/20/5/0%
  • Level 6 Drops 25/35/30/10/0% ⇒ 20/35/35/10/0%
  • Level 7 Drops 20/30/33/15/2 ⇒ 14/30/40/15/1%
  • Level 8 Drops 15/20/35/24/6% ⇒ 10/25/35/25/5%

Player Damage

  • Base damage per Stage increased to 0/3/4/5/10/15/20 from 0/2/3/4/5/6/7
  • Additional damage per surviving unit reduced to 1 (was previously calculated based on the Star level and Gold Cost of the unit ranging from 1-8).

Loot/Item Drops

  • Champions are now more likely than just pure gold from all the levels of bonus boxes.
  • Gold & Champion Medium boxes can’t drop in the first two rounds.
  • Neeko’s help is ~35% less likely to drop from all boxes.

Movement

  • All Champions Movement speed: 550 ⇒ 500
  • Champions now move more smoothly from hex to hex when walking
  • Melee Champions now move slightly earlier at the start of combat than ranged Champions
  • If a Champion is in attack range of their target and the target moves out range, the Champion will now only chase their target for 1 hex before switching targets to the closest enemy

Mana

  • Mana gain from attacking by star level: 8/10/12 ⇒ 10
  • Champions now use their mana later in the spell cast

Carousel

  • The first carousel is now all 1-cost champs instead of 2-cost champs.
  • Carousels now have MANY more possible combinations of items.
  • Spatula’s can again appear on the carousel, but much less often than before.
  • Full items can show up earlier than the fifth carousel.
  • Components can show up in the sixth carousel and beyond.
  • Many new arrangements of carousel possibilities have been added.

Other

  • 5 seconds have been added to each planning phase for first patch learning as people ramp up. These will be removed in Patch 10.7
  • Grievous Wounds: 80% Healing Reduction ⇒ 50% Healing Reduction
  • Disarm no longer prevents spell casts. Only auto attacks.
  • All champions in the game scale of AP in some way. AP can scale things besides Damage/Healing/Shielding. See each champs tooltip for details.
  • Shop cards art style has changed to closer match the in game model.
  • Item combine rules: When units combine, items are placed on the combined unit in this priority: 1) Thiefs Gloves 2) Random full items 3) Random components.
  • Bugfix: Champions are now once again larger at 3 star compared to 2 star
  • Bugfix: Fixed long-standing issues around units with high attack speed sometimes having their basic attacks visually disappear mid-flight.
  • Bugfix: Fixed an issue where large attack speed increases during combat could cause units to visually desync their animations from their actual attack speed

Items


SET 3 ITEM BUILDER

New Items

  • Hush is now Chalice of Favor (10 mana per cast)
  • Iceborne Gauntlet is now Shroud of Stillness (Increase mana by 40%)
  • Titanic Hydra is now Zz’Rot Portal (Spawn a Voidspawn with star-scaled health on death)

Existing Items

  • Bloodthirster Healing: 50% ⇒ 35%
  • Deathblade Starting Stacks: 1 ⇒ 2
  • Giant Slayer: 9% current HP ⇒ 12% current HP physical damage
  • Hextech Gunblade Vamp: 33% ⇒ 25%
  • Ionic Spark: Now also reduces nearby enemies’ MR by 50%
  • Morellonomicon Burn: 18% ⇒ 20%
  • Quicksilver: CC Immune ⇒ CC Immune for the first 15 seconds.
  • Rabadon’s Deathcap Bonus AP: 75% ⇒ 50%
  • Red Buff Burn: 18% ⇒ 20%
  • Redemption: Wearer heals entire team for 800 hp on death
  • Runaan’s Hurricane projectile damage 60% ⇒ 70% of standard
  • Statikk Shiv: 85 ⇒ 70 dmg per bounce
  • Warmog’s Armor: 6% missing HP ⇒ 4% missing HP, max of 150 HP/tick
  • Zeke’s Herald: 15% AS ⇒ 18% AS
  • Zephyr Banish Duration: 6sec ⇒ 5sec

In the League of Legends Client


Galaxies Pass

TFT SET 3 GALAXIES PASSES AND REWARDS

  • You will now see the current pass and your progression towards rewards.
  • You can also Galaxies Pass+ to access premium content and receive the UFO Sprite at any time. Rewards are granted retroactively if you’ve passed levels already, don’t worry about buying it right away.
  • All rewards in the pass are now browseable and have descriptions. Fancy.
  • Level and XP tracker is specified on the left-hand side.
  • TFT missions can be easily accessed by clicking the button in the top right corner. This will also showcase the number of available Missions.
  • New weekly missions to gain XP towards the pass.
  • The Orb is gone. In addition to missions you’ll also be rewarded XP for just playing games.
  • This is also where you will claim rewards from the pass.
  • You will now see the time remaining for the event.
  • There’s now a new content line-up at the bottom of the hub, you’ll see things like news, patch notes, dev thoughts, purchasable Arenas, Little Legends, and Booms.

Lobby

  • The new Booms can now be selected within the parties screen
  • The loadouts screen has been updated to support them as well.
  • In the lobby you’ll be able to track TFT related missions that will giveXP towards your pass by opening the button to the right of their player card.

Other Stuff

  • Don’t be surprised if you see an introduction that explains the new Galaxy Pass the first time you enter the new hub. Patch Notes readers like yourself will surely not need this introduction, but check it out anyway, just for me.
  • If you bought the Galaxies Pass+, you can earn additional rewards once you’ve completed it. Their XP prices are pretty far out there and are meant for those that play A LOT of TFT.

Balance


Traits

  • Celestial Healing: 15%/25%/50% ⇒ 15%/30%/60%
  • Cybernetic Bonus Health/Attack Damage: 350&50/850&85 ⇒ 350&50/800&80
  • Infiltrator Bonus Attack Speed: 60%/90% ⇒ 50%/80%
  • Rebel Shield: 125/200 ⇒ 150/225
  • Space Pirate (4) Item Drop Chance: 10% ⇒ 15%

Tier 1 Champions

  • Caitlyn Attack Damage: 40 ⇒ 45
  • Khazix Spell Damage: 200/275/450 ⇒ 175/250/400
  • Jarvan Total Mana: 120 ⇒ 100)
  • Ziggs Attack Speed: 0.6 ⇒ 0.7

Tier 2 Champions

  • Ahri Spell Damage: 175/250/400 ⇒ 175/250/375
  • Darius Mana: 80 ⇒ 70
  • Kai’sa missle count: 6/8/11 ⇒ 4/6/9
  • Lucian Attack Damage: 60 ⇒ 55
  • Lucian Spell Damage: 175/225/350 ⇒ 150/200/325

Tier 3 Champions

  • Neeko Spell Damage (175/250/500 ⇒ 200/275/550)
  • Shaco Spell damage (at 3-Star): 500% ⇒ 450%

Tier 4 Champions

  • Jhin Attack Damage: 80 ⇒ 90
  • Irelia Attack Speed: 0.8 ⇒ 0.85
  • Vel’koz Spell Damage: 450/600/2000 ⇒ 425/550/2000
  • Wukong Mana: 75/175 ⇒ 50/150

Tier 5 Champions

  • Aurelion Sol Spell Damage: 100/150/750 ⇒ 120/175/750
  • Gangplank Health: 900 ⇒ 1000
  • Miss Fortune Spell Damage: 75%/100%/999% ⇒ 70%/90%/999%
  • Miss Fortune Shield Upgrade Value: 300/600/900 ⇒ 400/700/1000
  • Thresh Attack Speed: 0.85 ⇒ 0.95
  • Super Mech Spell Splash Damage: 200/250/300/525/675/1125/5000 ⇒ 200/250/300/350/450/750/5000

Items

  • Ionic Spark Range: 3 ⇒ 2
  • Ionic Spark Damage: 200% ⇒ 225%
  • Red Buff/Morello Healing Mitigation: 33% ⇒ 30%
  • Statikk Shiv Damage: 70 ⇒ 75

March 4, 2020

Ranked


  • The Rise of the Elements Ranked Season will end at the end of this patch. Ranked will pick up immediately with the launch of 10.6 and TFT: Galaxies.

Traits


blademaster

Blademaster

  • Proc Chance: 35% ⇒ 40%

electric

Electric

  • Damage: 80/250/500 ⇒ 80/250/550

glacial

Glacial

  • Bonus Damage: 75/175/350 ⇒ 75/175/375

Champion Balance


Diana

Diana

  • Shield Duration (Seconds): 3 ⇒ 4
  • Number of Orbs: 3/4/5 ⇒ 3/4/6

Leona

Leona

  • Shield Duration (Seconds): 5 ⇒ 4

Zyra

Zyra

  • Starting/Total Mana: 0/75 ⇒ 0/65
  • Number of Plants: 2/3/4 ⇒ 2/3/5

RekSai

Rek’sai

  • Spell Damage: 250/550/850 ⇒ 250/550/1000

Syndra

Syndra

  • Spell Damage: 175/350/600 ⇒ 225/375/650

Yasuo

Yasuo

  • Mana: 0/85 ⇒ 0/90

DrMundo

Dr Mundo

  • Spell Damage: 50/100/150 ⇒ 50/100/200

Ezreal

Ezreal

  • Spell Damage: 225/450/900 ⇒ 250/450/900

Karma

Karma

  • Spell Bonus Attack Speed: 40%/60%/80% ⇒ 35%/50%/100%

Nocturne

Nocturne

  • Passive Healing: 40%/45%/50% ⇒ 50%/60%/70%

Janna

Janna

  • Spell Healing: 20%/30%/100% ⇒ 25%/35%/200%

Twitch

Twitch

  • Attack Damage: 65 ⇒ 70

Zed

Zed

  • Clone Mana Reduction: 50/25/0 ⇒ 50/25/-125. TL;DR Lots of Zeds.

Lux

Lux

  • Spell Power: 550/900/9,999 ⇒ 550/900/99,9999

February 25, 2020

Traits


shadow

Shadow

  • Bonus Damage: 65%/165% ⇒ 65%/150%

Champions


Sion

Sion

  • Spell Damage: 200/400/800 ⇒ 200/350/700

MasterYi

Master Yi

  • Bonus Damage: 75/100/500 ⇒ 40/80/500

February 20, 2020

Traits


crystal

Crystal

  • Damage Threshold: 100/60 ⇒ 110/60

glacial

Glacial

  • Chance to Stun: 20%/35%/50% ⇒ 25% at all levels.
  • NEW: 75/175/350 bonus Magic Damage on stun.

poison

Poison

  • Mana Increase: 50% ⇒ 33%

Champion Balance


Ornn

Ornn

  • Spell Damage: 100/200/300 ⇒ 125/250/450

Taliyah

Taliyah

  • Starting/Total Mana: 50/80 ⇒ 30/80

Senna

Senna

  • Ally Damage Bonus: 15/40/65 ⇒ 20/45/70

Azir

Azir

  • Starting/Total Mana: 75/100 ⇒ 50/100

Nocturne

Nocturne

  • Attack Speed: 0.7 ⇒ 0.8

Lucian

Lucian

  • Spell Attack Damage Ratio: 0.3/0.4/0.5 ⇒ 0.5/0.5/0.5

Olaf

Olaf

  • Health: 750 ⇒ 850
  • Spell Bonus Attack Speed: 100%/150%/450% ⇒ 125%/150%/450%

Singed

Singed

  • Spell Damage: 150/300/2000 ⇒ 225/300/2000

Taric

Taric

  • Invulnerability Duration: 3/3/5 ⇒ 2.5/2.5/8

Zed

Zed

  • Attack Speed: 1.0 ⇒ 1.1

UI UPDATES AND BUGFIXIN’


  • You can now mouse over the Stage Tracker to see the exact opponents you previously faced. Praise Craggle.
  • Red Buff tooltip now correctly describes partial healing reduction.
  • Olaf’s spell now properly cleanses and immunizes all attack speed slowdown effects.

February 5, 2020

System


  • Krugs is now guaranteed to have 2 drops instead of 1 minimum.
  • Touching the edge of your ring on the Carousel stage no longer ports you back to the middle.
  • Spatulas no longer appear during the Carousel stage. Plan accordingly.
  • Adjusted the drop rates of the content in Gold Boxes. More gold, more spatulas, and less champions.
  • A new and unique sound will now play when you pick up a champion from the carousel. No more guessing and squinting to find out if you or that pesky – Molediver grabbed the Volibear with the Recurve Bow.

Items


IonicSpark

Ionic Spark

  • Damage: 200% ⇒ 225%

LudensEcho

Luden’s Echo

  • Damage: 125/175/250 ⇒ 150/175/225

StatikkShiv

Statikk Shiv

  • Damage: 80 ⇒ 85

InfinityEdge

Infinity Edge

  • Crit Damage Bonus: 125% ⇒ 100%

Traits


assassin

Assassin

  • Crit Damage Bonus: 65%/225% ⇒ 70%/210%

lunar

Lunar

  • Ability Power Bonus Per Stack: 10 ⇒ 15

shadow

Shadow

  • Damage Bonus: 65%/175% ⇒ 65%/165%

light

Light

  • Healing on death: 25% ⇒ 20%
  • Attack Speed Bonus: 15%/35%/55% ⇒ 20%/30%/50%

Champion Balance


KogMaw

Kog’Maw

  • Spell Damage: 125/275/425 ⇒ 150/300/500

Ornn

Ornn

  • Spell debuff duration: 4sec ⇒ 10sec
  • Spell damage amplification: 20% ⇒ 25%

Vayne

Vayne

  • Attack Speed: 0.75 ⇒ 0.7

Braum

Braum

  • Spell Damage Prevention: 70%/80%/90% ⇒ 80%/85%/90%

Jax

Jax

  • Spell Damage: 150/250/450 ⇒ 150/300/550

LeBlanc

LeBlanc

  • Spell Damage: 200/450/800 ⇒ 225/475/800

RekSai

Rek’Sai

  • Armor: 30 ⇒ 35

Yasuo

Yasuo

  • Starting/Total Mana: 0/100 ⇒ 0/85

Nocturne

Nocturne

  • Attack Damage: 55 ⇒ 60

DrMundo

Dr. Mundo

  • Health: 750 ⇒ 800

Annie

Annie

  • Tibbers Health: 2000/2000/2000 ⇒ 1600/2200/3000
  • Tibbers Attack Speed: 0.6 ⇒ 0.65

Janna

Janna

  • Stun Duration: 1 second ⇒ 1.5 second

Lucian

Lucian

  • Spell Base Shots: 10 ⇒ 12
  • Attack Damage Ratio: 0.25/0.3/0.5 ⇒ 0.3/0.4/0.5

Olaf

Olaf

  • Spell Attack Speed Bonus: 100%/150%/300% ⇒ 100%/150%/450%

Yorick

Yorick

  • Health: 800 ⇒ 850
  • Starting/Total Mana: 0/75 ⇒ 0/85
  • Ghoul Health: 500/800/2000 ⇒ 500/700/2000

MasterYi

Master Yi

  • Attack Speed: 1 ⇒ 1.1

Zed

Zed

  • Starting/Total Mana: 50/150 ⇒ 75/150

Lux

Lux

  • Spell Damage: 600/900/9999 ⇒ 550/900/9999

Bugfixin’


  • Multiple Titan’s Resolve are no longer Multiplicative.
  • Inferno should no longer proc spell shields like Trap Claw.
  • Kog’Maw’s Living Artillery can no longer hit untargetable units.
  • LeBlanc & Yasuo now properly deal spell damage to champions with Quicksilver.
  • Karma can now target untargetables with her shield and link (Zephyr & Soulbound)

January 22, 2020

System

Game Length

  • PVE Rounds Planning Phase Time: 30 seconds ⇒ 20 seconds

Item System

  • Small Loot Boxes: Removed the “4 gold drop” possibility (average value down 15%)
  • Medium Loot Boxes: Removed the “7 gold drop” possibility (average value down 3%)
  • Removed the worst case scenarios for item drops through the course of a game and especially in the first three PVE rounds. In short, we raised the RNG “floor”.
  • Full items now drop significantly less.
  • Full items only drop if you are already rolling item components. The RNG “ceiling” has not changed, but you are more likely to get a full item as you approach that ceiling.
  • You can no longer get two full item drops in the same game from PVE rounds. This change doesn’t include epic monster rewards or the carousel.
  • Drastically reduced the chance of Force of Nature appearing on the carousel.

Quality of life changes

  • PVE minions and monsters are now immune to Zephyr.
  • Updated the Trait Tracker UI with a chromatic tier to celebrate rare synergies (ex. Inferno 9).
  • Runespirit Little Legend VFX update.
  • The system for choosing your Little Legend and Arena Skin the Lobby has been greatly improved. Be sure to check it out.

Items


BrambleVest

Bramble Vest

  • Damage: 80/120/160 ⇒ 100/140/200

Bloodthirster

Bloodthirster

  • Lifesteal: 40% ⇒ 50%

GuinsoosRageblade

Guinsoo’s Rageblade

  • Attack Speed per stack: 4% ⇒ 5%

HextechGunblade

Hextech Gunblade

  • Omnisteal: 25% ⇒ 33%

IceborneGauntlet

Iceborn Gauntlet

  • Freeze Duration: 1.5 seconds ⇒ 2.5 seconds

LocketoftheIronSolari

Locket of the Iron Solari

  • Shield Value: 250/275/300 ⇒ 250/275/350

LudensEcho

Luden’s Echo

  • Damage: 120/160/200 ⇒ 125/175/250

Traits


assassin

Assassin

  • Critical Strike Damage Bonus: 50%/150% ⇒ 65%/225%

blademaster

Blademaster

  • Blademasters can no longer store more extra attacks than the maximum your trait level provides (1/2/3). In short, this means that it will be much less likely, if not impossible, for your champions to go “infinite” off their auto-attacks. Specifically this nerfs (4) and (6) Blademaster.
  • Blademaster chance to get extra auto-attacks: 40% ⇒ 35%

desert

Desert

  • Armor Reduction: 50%/90% ⇒ 40%/100%

inferno

Inferno

  • Damage: 70%/140%/210% ⇒ 70%/150%/250%

mage

Mage

  • (6) Mages: 100% Chance to Double Cast ⇒ 100% Chance to Double Cast & 20 AP to all Mages

shadow

Shadow

  • Bonus Damage Duration: 5 seconds ⇒ 6 seconds
  • Bonus Damage: 65%/150% ⇒ 65%/175%

warden

Warden

  • Armor Bonus: 150%/300%/450% ⇒ 150%/300%/999%

woodland

Woodland

  • Gotta get six Woodland to clone them all.

Champion Balance


Leona

Leona

  • Damage Reduction: 40/90/140 ⇒ 40/80/120

Renekton

Renekton

  • Ability Damage: 150/275/400 ⇒ 150/275/475

Vladimir

Vladimir

  • Ability Damage: 200/325/450 ⇒ 200/325/500

Malzahar

Malzahar

  • Minion health: 250/250/250 ⇒ 250/300/400

Ezreal

Ezreal

  • Health: 600 ⇒ 650
  • Ability Damage: 200/400/800 ⇒ 225/450/900

Karma

Karma

  • Attack Speed Bonus: 60/70/80 ⇒ 40/60/80

Sion

Sion

  • Mana: 50/125 ⇒ 75/125

Sivir

Sivir

  • Bounces: 10/10/10 ⇒ 5/7/9

Veigar

Veigar

  • Spell Damage: 300/600/900 ⇒ 325/650/975

Ashe

Ashe

  • Ability Attack Speed Bonus: 50%/75%/250% ⇒ 50%/75%/100%
  • Ability Attack Damage Ratio: 0.3/0.35/0.4 ⇒ 0.3/0.35/0.75

Olaf

Olaf

  • Attack Speed: 0.85 ⇒ 0.8

Bugfixin’


  • All tooltips should now be up to date.
  • Electric tooltip now properly states that it does magic damage
  • Karma is no longer 7’6” (228cm).
  • Kindred’s ability will now correctly critically strike with Jeweled Gauntlet.

January 15, 2020

Balance


Sivir

Sivir

  • Ricochet no longer procs off of Hurricane Bolts or Berserker Axe procs.

Yorick

Yorick

  • Ghoul HP: 600/1000/2000 ⇒ 500/800/2000
  • Ghoul AD: 100/200/300 ⇒ 100/175/250

Lucian

Lucian

  • Spell Scaling: 10 + (8 x AS) ⇒ 10 + (4 x AS)

January 8, 2020

New Champions


lunar

Trait: Lunar

  • (2): Every 7 seconds, your team gains 15% Critical Strike Chance, 15% Critical Strike Damage, and 10% Spell Power. (Stacks up to 4 times)

Leona

Leona

  • Tier 1
  • Class: Warden
  • Health: 650/1170/2106
  • Armor: 40
  • Attack Damage: 50/90/162
  • Attack Speed: 0.55
  • Mana: 50/100
  • Ability: Lunar Barrier – Leona reduces all damage done to her by 40/90/140 for 5 seconds.

Karma

Karma

  • Tier 3
  • Class: Mystic
  • Health: 600/1080/1944
  • Armor: 20
  • Attack Damage: 50/90/162
  • Attack Speed: 0.7
  • Mana: 75/100
  • Ability: Inspire – At the start of combat, Karma tethers to her closest ally. – Karma shields the tethered ally (or a random one if the tether is dead) for 5 seconds, absorbing the next 250/400/800 damage. While the shield holds, the ally receives 60/70/80% bonus Attack Speed.

New Little Legends


Little Legends Craggle Flutterbug Tocker

Little Legends Craggle Flutterbug Tocker

Flutterbug

  • Developer’s Notes: Wants to take over the world — and eat all the yummiest things in it. But, he’s very small. He often has to hide under things in order to not get squashed. While he hides, he machinates on his complex plans.

Craggle

  • Developer’s Notes: An adorable statue carved from the finest Demacian petricite (anti-magic stone). He has a soft spot for the vulnerable creatures of the world, and tries to protect them with every ounce of his strength as if he was a giant colossus — even if he is still growing.

Tocker

  • Developer’s Notes: Tocker is constantly tinkering with things to make them better, even on his own body! (His left wing is always a bit squeaky). He loves meeting new people and learning about the world through his enormous blue eyes.

Items

Check out all the new items with our Item Builder


LastWhisper

Last Whisper (New)

  • Recipe: Sparring Gloves + Recurve Bow
  • Replaces Repeating Crossbow.
  • Critical hits reduce the target’s Armor by 90% for 3 seconds. This effect does not stack.

TitansResolve

Titan’s Resolve (New)

  • Recipe: Chain Vest + Recurve Bow
  • Replaces Phantom Dancer.
  • When the wearer is hit or inflicts a critical strike, they gain a 2% stacking damage bonus, up to 100%. At 50 stacks, the wearer gains 25 Armor and MR; and increases in size. Resets every round.

BrambleVest

Bramble Vest (New)

  • Recipe: 2xChain(z) Vest
  • Replaced Thornmail
  • Negates bonus damage from incoming critical hits. On being hit by a Basic Attack, deal 80/120/160 magic damage to all nearby enemies (once every 1 second maximum). Scales with wearer’s Star Level.

FrozenHeart

Frozen Heart (Mini-Rework)

  • Before: Nearby enemies’ attack speed is slowed by 25%
  • Now: Nearby enemies’ attack speed is slowed by 40%. (Stacking increases the radius of this effect, not the amount of the slow)

IceborneGauntlet

Iceborn Gauntlet (Mini-Rework)

  • Before: Upon dodging an attack, creates a zone of ice. Enemies inside the zone have their attack speed reduced by 25%.
  • Now: After casting a spell, the wearer’s next basic attack freezes the target for 1.5 seconds.

IonicSpark

Ionic Spark (Mini-Rework)

  • Before: Deal 90 true damage to an enemy when they cast a spell.
  • Now: Enemies within 3 hexes that cast a spell are zapped, taking magic damage equal to 200% of their max Mana.

Quicksilver

Quicksilver (Mini-Rework)

  • Before: Gains a spell shield that prevents the next crowd control from applying. This shield refreshes after 3 seconds.
  • Now: (UNIQUE) The wearer is immune to crowd control.

LocketoftheIronSolari

Locket of the Iron Solari (New Scaling)

  • Shields allies for 300 for 8 seconds ⇒ Shields allies within two hexes in the same row for 250/275/300 damage for 8 seconds (scales with wearer’s Star Level)

LudensEcho

Luden’s Echo (New Scaling)

  • Deals 150 magic damage ⇒ Deals 120/160/200 magic damage (scales with wearer’s Star Level)

StatikkShiv

Statikk Shiv (New Scaling)

  • Deals 100 magic damage to 3 enemies ⇒ Deals 80 magic damage to 3/4/5 enemies (scales with wearer’s Star Level)

Hush

Hush

  • Proc Chance: 25% ⇒ 20%

RedBuff

Red Buff

  • Burn: 20% over 10 seconds ⇒ 18% over 10 seconds

Morellonomicon

Morellonomicon

  • Burn: 20% over 10 seconds ⇒ 18% over 10 seconds

Traits


druid

Druid

  • Health Regen: 40 ⇒ 45

light

Light

  • Attack Speed Bonus: 15%/25%/35% ⇒ 15%/35%/55%

ocean

Ocean

  • Mana Regen (per 4 seconds): 15/30/60 ⇒ 10/30/60

shadow

Shadow

  • Bonus Damage: 60%/140% ⇒ 65%/150%

Champion Balance


Vayne

Vayne

  • Health: 500 ⇒550
  • Ability Damage (Percentage of Max Health): 9%/12%/15% ⇒ 10%/13%/16%

Warwick

Warwick

  • Mana: 50/150 ⇒ 50/125
  • Ability Damage: 200/450/700 ⇒ 200/500/800

Jax

Jax

  • Health: 650 ⇒ 700
  • Attack Damage: 50 ⇒ 55

Malzahar

Malzahar

  • Minion Attack Damage: 30/60/90 ⇒ 40/70/100

Neeko

Neeko

  • Total Mana: 80 ⇒ 60

Senna

Senna

  • Ability Ally Damage: 15/30/55 ⇒ 15/40/65

Skarner

Skarner

  • Shield Bonus Attack Speed: 30%/65%/100% ⇒ 50%/75%/100%

Syndra

Syndra

  • Total Mana: 80 ⇒ 65

Varus

Varus

  • Ability Damage: 225/450/675 ⇒ 225/450/800

Aatrox

Aatrox

  • Health: 700 ⇒ 800
  • Ability Damage: 250/500/1000 ⇒ 300/600/1200

Azir

Azir

  • Spell Damage: 125/250/375 ⇒150/275/450

Nocturne

Nocturne

  • Attack Speed: 0.75 ⇒ 0.7
  • Attack Damage: 60 ⇒ 55

Qiyana

Qiyana

  • Stun Duration: 3/4/5 ⇒ 2.5/3.5/4.5
  • Ability Damage: 300/500/700 ⇒ 300/500/900

Sivir

Sivir

  • Ability Duration: 7 Seconds ⇒ 5 Seconds

Annie

Annie

  • Tibbers Attack Damage: 150/300/1000 ⇒ 125/350/1500

Twitch

Twitch

  • Ability Attack Damage Ratio: 125%/150%/300% ⇒ 130%/160%/300%

Amumu

Amumu

  • Stun Duration: 2/2/2 ⇒ 1.5/2/5
  • Ability Damage: 150/250/1337 ⇒ 100/200/1337
  • Starting/Total Mana: 50/125 ⇒ 75/150

MasterYi

Master Yi

  • Ability Bonus Damage: 50/75/500 ⇒ 75/100/500

Nami

Nami

  • Ability Damage: 150/250/350 ⇒ 100/200/300

Bugfixin’


  • Untargetable units can no longer be impacted by crowd control.
  • Actually fixed a bug where Annie could start gaining mana again after summoning two Tibbers then having one of them die.

December 18, 2019

Star Scaling


Developer’s Notes: 3-Star units have been an issue to balance because of the rigid way they scale (doubling their Health and Attack Damage). By removing that formula, we’ll be able to put that power elsewhere, such as ability scaling. It’s also nice to just make star scaling have the same rule for 2-Star and 3-Star.

  • 3-Star scaling Health & Attack Damage from 2-star values: 2x ⇒ 1.8x
  • (Ex. Ivern HP 600/1080/2160 ⇒ 600/1080/1944)

Balance


Inferno, Electric, and Shadow

Developer’s Notes: We’re happy with the Inferno changes but the (6) and (9) still aren’t hitting the power level we’d like to make them competitive, so we’re giving them another bump. We also overshot the power level of Electric a bit, so we’re undoing that (though electric 2 will still be slightly above 9.23 numbers). Finally we’re happy with where Shadow has landed, but (3) Shadow is a bit too easy to put into many comps, so we’re bringing its power down.

  • (3) Shadow Bonus Damage: 70% ⇒ 60%
  • Electric Damage: 100/300/500 ⇒ 80/250/500
  • Inferno Damage: 70%/120%/180% ⇒ 70%/140%/210%

Assassins

Developer’s Notes: Phantom Dancer’s rework has jumped up the Assassin power level. This was expected, but has led to a lack of counter options due to their movement pattern. Because of this, we’re going to be removing a lot of power from Assassins. They’re currently best DPS and have free backline access, which is a bit too much.

  • Assassin (3): 75% Crit Damage/10% Crit Chance ⇒ 50% Crit Damage & 10% Crit Chance
  • Nocturne Ability Heal: 40%/60%/80% ⇒ 40%/45%/50%
  • Zed Attack Damage: 80 ⇒ 70
  • Zed Armor: 30 ⇒ 25

Balancing the newcomers

Developer’s Notes: Senna and Amumu are pretty close to where we want them, just need a few small adjustments.

  • Senna Ability Bonus Magic Damage: 25/45/75 ⇒ 15/30/55
  • Amumu Starting/Total Mana: 50/150 ⇒ 50/125
  • Amumu Ability Range: 2/3/4 ⇒ 3/3/3

Rangers

Developer’s Notes: We went conservative on the Ranger buffs for 9.24, as we were worried about over buffing them. We’re seeing some very light ranger play, but overall the champions still feel pretty underwhelming, especially in the Tier 4’s so we’re bringing them up to more appropriate power levels.

  • Ashe Ability Attack Damage (per arrow): 25%/30%/35% ⇒ 30%/35%/40%
  • Twitch Attack Damage: 60 ⇒ 65
  • Twitch Starting/Total Mana: 0/90 ⇒ 0/70

General Changes

Developer’s Notes: We’re hitting a few of the champions that are overpowered for their cost, trait power, and general utility. Zyra’s ability is far too strong for a Tier 1. Rek’sai is a bit on the high end stat-wise while having such a powerful ability, so we’re pulling some power out from her base stats. Finally, Brand’s ability is doing appropriate damage, but it’s taking him too long to cast.

  • Zyra Ability Damage: 70/80/90 ⇒ 55/65/75
  • Rek’Sai Attack Damage: 65 ⇒ 60
  • Brand Starting/Total Mana: 0/90 ⇒ 0/80

Hush and Swordbreaker

Developer’s Notes: We’ve seen a large rise in Hush and Swordbreaker usage, which is causing a bit too much of the “I don’t get to play” effect that we’re not really comfortable with, so we’re lowering their proc rates.

  • Hush Proc Chance: 33% ⇒ 25%
  • Swordbreaker Proc Chance: 33% ⇒ 25%

December 11, 2019

Soulbound Champions and Amumu


soulbound

Soulbound

  • (2)The first Soulbound champion to die will instead continue fighting as an untargetable spirit until all other Soulbound champions are dead.

Senna

Senna

  • Tier 2
  • Origin: Shadow
  • Class: Soulbound
  • Ability: Piercing Darkness. Senna fires a beam through her furthest ally, dealing 50/100/150 magic damage to enemies, and buffing allies’ on-hits for 5 seconds to deal 25/45/75 magic damage from Senna.

Lucian

Lucian

  • Tier 4
  • Origin: Light
  • Class: Soulbound
  • Ability: The Culling. Lucian fires 10 + (2X his attacks per second) bullets in a direction over 4 seconds, each dealing 25/30/50% of his Attack Damage, applying on-hits, and dealing 40/50/100 additional magic damage.

Amumu

Amumu

  • Tier 5
  • Origin: Inferno
  • Class: Warden
  • Ability: Curse of the Sad Mummy – Amumu explodes in an infernal tantrum, dealing 150/250/1337 magic damage to all enemies within 2/3/4 hexes, and stunning them for 2 seconds.

Interface Updates


Updated Level Bar

  • Hovering the “Buy XP” tooltip now displays how much gold you need to hit your next level.
  • Now displays your current level and XP progress.
  • Now displays the drop rates for different tiers based on your level.
  • Flipped the locations of the buy XP and refresh buttons. Careful with this one.

Return to Home and Draft Buttons

  • The “Home Button” appears when you’re scouting on other players’ boards or the carousel and can be used to quickly return to your home board.
  • The “Carousel Button” takes you back to the carousel when looking anywhere else during the shared draft.

Traits


berserker

Berserker

  • (6) Now additionally grants all Berserkers +25 Attack Damage.

wind

Cloud

  • Dodge Chance: 15/20/30% ⇒ 20/25/35%

electric

Electric

  • Damage: 70/250/500 ⇒ 100/300/500

inferno

Inferno

  • Effect triggers on spell damage ⇒ Effect triggers on spell damage and critical strikes
  • Bonus Damage: 80%/175%/250% over 5 seconds ⇒ 70%/120%/180% over 4 seconds
  • Hexes that light on fire: 1/1/1 ⇒ 1/3/5

light

Light

  • Attack Speed Bonus: 10/20/35% ⇒ 15/25/35%

ocean

Ocean

  • Mana Regen: 15/35/60 ⇒ 15/30/60

ranger

Ranger

  • (2) Chance to activate Attack Speed bonus: 30% ⇒ 35%
  • (4) Chance to activate Attack Speed bonus: 65% ⇒ 80%
  • (6) 100% chance to activate a 2.5x Attack Speed Bonus.

shadow

Shadow

  • With the addition of Senna, we restructured the trait from 2/4 to 3/6 as she was making it too easy to access the top-end.
  • Now a 3/6 bonus.
  • Shadow champions gain bonus damage for 4 seconds. Resets when they participate in a takedown.
  • (3) +70% damage
  • (6) +140% damage and resets when any shadow champion gets a takedown.

summoner

Summoner

  • Bonus Duration & Health: 40%/100% ⇒ 30%/120%

Champions


Ivern

Ivern

  • Shield Value: 200/350/500 ⇒ 200/300/400

Maokai

Maokai

  • Passive Heal: 100/175/250 ⇒ 100/150/200

Renekton

Renekton

  • Spell Healing: 150/250/350 ⇒ 150/225/300

Neeko

Neeko

  • Attack Range: 2 ⇒ 3

Yasuo

Yasuo

  • Attack Damage: 55 ⇒ 60

Aatrox

Aatrox

  • Total Mana: 85 ⇒ 70

Sivir

Sivir

  • Attack Damage: 50 ⇒ 55

Soraka

Soraka

  • Attack Range: 2 ⇒ 3
  • Attack Speed: 0.65 ⇒ 0.7

Annie

Annie

  • Tibbers Health: 2200 ⇒ 2000
  • Tibbers Armor: 40 ⇒ 30

Brand

Brand

  • Ability Damage: 250/325/400 ⇒ 225/300/600

Malphite

Malphite

  • Ability Damage: 125/200/275 ⇒ 150/300/1000

Yorick

Yorick

  • Ghoul Health: 600/1000/1400 ⇒ 600/1000/2000

Taric

Taric

  • Total Mana: 150 ⇒ 125

Singed

Singed

  • Ability Damage: 200/400/2000 ⇒150/300/2000

Lux

Lux

Developer Notes: Lux should be a champion that makes you at least consider pivoting to accommodate her even if she isn’t currently a part of your gameplan. These boosts should push her in that direction.

  • Total Mana: 85 ⇒ 80
  • Ability Damage: 500/800/9999 ⇒ 600/900/9999

Items


  • Phantom Dancer now only negates the bonus damage from critical strikes, rather than dodging the entire attack. This change will not be reflected in the PD tooltip until patch 10.1.
  • Reduced the likelihood of class items appearing on Dragon.
  • Re-enabled a bunch of items to drop from Dragons/Rift Herald again. Now only Thieves Gloves, Force of Nature, and Titanic Hydra will not drop.
  • Giant Slayer Damage: 8% ⇒ 9%

Bugfixes


  • Fixed a ranked bug where getting 0LP for a fourth place finish would result in a demotion. Getting 4th place will now always grant at least 1LP.
  • Fixed Taliyah’s tooltip to say she targets a random enemy, and to include the stun duration.
  • Fixed a bug where every Lux except Light had 10 more base AD than intended.
  • Fixed a bug where Yasuo took too long to reach his hex and resume attacking as his R ended.
  • Fixed some of the loading screen tips to be more…up to date.
  • Fixed a bug where Twitch’s Spray and Pray would stop working after cast if he was equipped with Runaan’s Hurricane
  • Fixed Renekton’s ability tooltip to properly say it deals magic damage
  • Fixed a bug where occasionally Skarner’s shield would persist across rounds
  • Fixed Inferno damage zones being created when Zyra plants expire
  • Fixed a bug where continuously applying Red Buff or Morellos burn for more than 10 seconds would cause the anti-healing to no longer affect the target
  • Fixed a bug where you could get double the health bonus from Earth Hexes.

November 22, 2019

Champions


Brand

Brand

  • Mana: 0/85 ⇒ 0/90
  • Ability Damage: 300/450/600 ⇒ 250/325/400
  • Bounces: 5/6/20 ⇒ 5/7/20

Bugfixes


  • Ranged unit targeting issues have been fixed.

November 20, 2019

Ranked


  • It’s on! Time to prove how well you can adapt to the Rise of the Elements.
  • Everyone will be reset back to Iron.
  • No losing LP for the first 5 games.
  • No losing LP for placing 4th or better.

Three-Star Ability Scaling


Developer’s Notes: We want to make sure that higher cost three-star Champions are an exciting power up worth the chase of getting them. This is already true for AD/HP scaling champs and Tier 1 Champions, but much less so for others. So, we’re buffing the three-star abilities for some Tier 2 and 3 Champions.


Tier 2

  • Jax Damage: 150/250/350 ⇒ 150/250/450
  • Leblanc Damage: 200/450/700 ⇒ 200/450/800
  • Neeko Damage: 100/200/300 ⇒ 100/200/350
  • Syndra Damage: 175/350/525 ⇒ 175/350/600
  • Thresh Shield (note balance change below): 250/400/550 ⇒ 250/400/600
  • Volibear Damage: 200/450/700 ⇒ 200/450/850

Tier 3

  • Aatrox Damage: 250/500/750 ⇒ 250/500/1000
  • Ezreal Damage: 200/400/600 ⇒ 200/400/800
  • Kindred Damage: 150/325/500 ⇒ 150/325/650
  • Nautilus Stun Duration: 3/4/5 ⇒3/4/6
  • Nautilus Damage: 100/200/300 ⇒ 100/200/400
  • Sion Damage: 200/400/600 ⇒ 200/400/800

Champions


Ivern

Ivern

  • Shield: 200/400/600 ⇒ 200/350/500

Maokai

Maokai

  • Passive Heal: 100/200/300 ⇒ 100/175/250

Nasus

Nasus

  • Ability Damage: 35/70/105 ⇒ 50/70/90
  • Ability Bonus Health: 200/400/600 ⇒ 250/400/550

Taliyah

Taliyah

  • Mana: 50/85 ⇒ 50/80
  • Ability Stun Duration: 1.5 ⇒ 2

Vayne

Vayne

  • Ability Damage: 8%/12%/16% ⇒ 9%/12%/15%

Vladimir

Vladimir

  • Ability Damage and Heal Amount: 200/350/500 ⇒ 200/325/450

Malzahar

Malzahar

  • Minion Health: 300 ⇒ 250

RekSai

Rek’Sai

  • Ability Damage: 200/550/900 ⇒ 250/550/850

Skarner

Skarner

  • Mana: 0/75 ⇒ 0/65
  • Armor: 30 ⇒ 35

Thresh

Thresh

  • Ability Shield: 200/300/400 ⇒ 250/400/600

Yasuo

Yasuo

  • Ability Hits: 3/5/7 ⇒ 4/5/6

Ezreal

Ezreal

  • Mana: 0/40 ⇒ 0/30
  • Ability Cast Time: 0.5 ⇒ 0.25

Ashe

Ashe

  • Attack Speed: 0.7 ⇒ 0.8

Brand

Brand

  • Ability Damage: 250/450/650 ⇒ 300/450/600
  • Bounces: 4/6/20 ⇒ 5/6/20

Malphite

Malphite

  • HP: 800 ⇒ 850

Olaf

Olaf

  • Mana: 0/75 ⇒ 0/90

Yorick

Yorick

  • Ghoul Health: 750/1250/1750 ⇒ 600/1000/1400
  • Ghoul Attack Speed: 0.8 ⇒ 0.7

Singed

Singed

  • Health: 1050 ⇒ 950
  • Ability Damage: 250/500/2000 ⇒ 200/400/2000

Taric

Taric

  • Health: 850 ⇒ 900

Traits


glacial

Glacial

  • Stun chance: 20%/40%/60% ⇒ 20%/35%/50%

light

Light

  • The total heal amount is now based on the dying Champion’s health rather than those receiving the heal.

ocean

Ocean

  • Mana per second: 15/30/50 ⇒ 15/35/60

shadow

Shadow

  • Bonus damage: 50%/100% ⇒ 45%/85%

warden

Warden

  • Bonus armor: 125%/275%/450% ⇒ 150%/300%/450%

Items


FrozenHeart

Frozen Heart

  • Attack Speed Slow: 35% ⇒ 25%

GuardianAngel

Guardian Angel

  • Can no longer be healed during the resurrecting state.

IceborneGauntlet

Iceborne Gauntlet

  • Attack Speed Slow: 35% ⇒ 25%

IonicSpark

Ionic Spark

  • Damage: 100 ⇒ 90

Bugfixes


General

  • General improvements to melee unit pathing.
  • Spooky, invisible Woodland units no longer erroneously add to Trait bonuses
  • All PVE small monsters are now properly considered 1-star.
  • All summons are now properly considered 0-star.
  • Dragon/Elder Dragon/Rift Herald are now properly considered 3-star.
  • Ranged Berserkers (via Rapid Firecannon or Berserker’s Axe) now properly deal damage emanating in a cone from their target instead of themselves.
  • Fixed a few height bugs on Freljord Arenas. Items and champions should no longer – get buried in the terrain.
  • The Electric trait no longer benefits from Ability Power, and no longer feeds into Hextech Gunblade.

Tier 1 Champions

  • Diana’s orbs can no longer hit multiple targets each.
  • Kog’Maw’s ability adjusted to miss far less often.
  • Renekton’s ability now properly deals Magic Damage (tooltip to be updated next patch).
  • Fixed healing text on Vlad to show the proper amount.
  • Zyra’s plants attack speed and duration now match their intended amount.
  • Zyra plants no longer occasionally hop into your bench.

Tier 2 Champions

  • Malzahar’s minions attack speed now matches attack speed ratio. (This results in a slight reduction of Malz Minion AS)
  • Volibear’s ability now also restores him to full mana if a non-execute cast kills the target.

Tier 3 Champions

  • Azir no longer summons soldiers adjacent to untargetable units like Zyra plants.
  • Dr. Mundo won’t cast his ability when there’s nothing in range that it could hit.
  • Qiyana won’t cast her ability when there’s nothing in range that it could hit.
  • Clarified Veigar’s tooltip that it instantly kills lower star targets.
  • Veigar’s ability now executes non-champions if their star level is below his.

Tier 4 Champions

  • Annie can no longer gain mana if she summons two Tibbers (Mage’s Cap), then one of them dies.
  • Fixed Ashe’s three-star Scaling to be the intended 250% value
  • Fixed an issue where Ashe could not proc Blademaster while her ability was active
  • Fixed Olaf and Singed looking like they were glacial’d, even though they were still attacking

Tier 5 Units

  • Champions can now properly take damage from multiple poison trails created by different copies of Singed.
  • Zed’s clones now properly attribute damage to Zed in the damage tracker.

Items

  • Dragon’s Claw now also reduces magic damage received from non-ability effects (Items, Traits, etc.)
  • Fixed Iceborn Gauntlet’s attack speed slow occasionally persisting across rounds
  • Inferno Cinder now properly works on: Renekton, Jax, Rek’Sai, Vayne, and Nami’s – Tidal Wave empowered attacks
  • Spatula items now correctly no longer double the non-spatula component’s stats
  • Talisman of Light now correctly grants Magic Resist

November 6, 2019

Rise of the Elements


  • Introducing Teamfight Tactics’ 2nd set, Rise of the Elements.

General Game Changes


Developer Notes: We made a few systemic changes in preparation for Rise of the Elements. The board size change will allow for additional options and decisions to make the optimal formation for any given situation. Many of the other changes account for the champions and synergies in the new set.

  • Board size: 3 rows of 7 hexes ⇒ 4 rows of 7 hexes.
  • Player Damage: 3/3/3/4/5/6 ⇒ 2/3/4/5/6/7
  • Summoned units don’t deal player damage by themselves, but they count as as if their Summoner was alive if at least 1 of them survives the round.
  • Level 8 Champion drop chances per Tier level: 15/20/35/22/8 ⇒ 15/20/35/24/6
  • Once you pick up a champion from the carousel, your Little Legend will no longer collide with your opponents.

Ranked Changes


  • Ranked is off during patch 9.22, it will return with patch 9.23.
  • Placing 4th or better will never deduct LP. Placing 5th or lower will never reward LP.
  • We’re slightly decreasing the number of challenger and grandmaster slots in many regions in order to make sure that the master to challenger ranks have the appropriate distribution of players.
  • Korea, Vietnam, China: 300 Challengers, 700 Grand Masters.
  • EU West and North America: 200 Challengers, 500 Grand Masters.
  • All other regions: 50 Challengers, 100 Grand Masters.

Champion Pool Changes


Developer Notes: We’re decreasing the number of each champion in the pool. It will be much more difficult for multiple players to build similar teams. Keep an eye on what your opponents are building and find the open synergies for maximum success.

  • Tier 1: 39 ⇒ 29
  • Tier 2: 26 ⇒ 22
  • Tier 3: 18 ⇒ 16
  • Tier 4: 13 ⇒ 12
  • Tier 5: 10

Mana Generation


  • 1 Star Champions: 6-10 Mana per attack ⇒ 8 Mana per attack
  • 2 star champions: 10 Mana per attack
  • 3 star champions: 10 Mana per attack ⇒ 12 Mana per attack
  • Mana generated from taking damage reduced by 15%.

Items


Recipe Changes

  • Cursed Blade has been removed
  • Negatron Cloak + Recurve Bow = Ruunan’s Hurricane
  • Spatula + Needlessly Large Rod = Inferno’s Cinder
  • Spatula + Tear of the Goddess = Mage’s Cap
  • Spatula + Chain Vest = Warden’s Mail
  • Spatula + Negatron Cloak = Talisman of Light
  • Spatula + Sparring Gloves = Berserker’s Axe

Stat Changes

  • All Spatula Items: No longer give double stats
  • Chain Vest Armor: 20 ⇒ 25
  • Deathcap Ability Power: +50% ⇒ +75%
  • Dragon’s Claw Magic Reduction: 75% ⇒ 50%
  • Giant’s Slayer: 5% Max Health True Damage ⇒ 8% Current Health Physical Damage
  • Guardian’s Angel: 500 Health on revive ⇒ 400 Health on revive
  • Hand of Justice Damage and life on hit: 40% or 40 ⇒ 50% or 50
  • Ionic Spark True Damage: 125 ⇒ 100
  • Luden’s Echo Damage: 180 ⇒ 150
  • Luden’s Echo now always goes off once per spell cast
  • Negatron Cloak Magic Resist: 20 ⇒ 25
  • Recurve Bow Attack Speed: 20% ⇒ 15%
  • Runaan’s Hurricane Bonus Damage: 75% ⇒ 60%
  • Runaan’s Hurricane now grants one extra bolt per copy on a Champion.
  • Thieves Gloves: Increased Average value of items at Level 8 & 9.

Item System


  • Uncommon orbs average gold value reduced very slightly.
  • Gold orbs average gold value reduced very slightly.
  • Spatula drop rates reduced.
  • Reduced the chances of getting combined items slightly.
  • Dragons now drop two common orbs in addition to their carried item.
  • Elder Dragon and Rift Herald drop a common and an uncommon orb in addition to their carried item.

Trait UI Tooltip Update


  • Champions that contribute to a Trait will have their portraits and tier information displayed inside the tooltip.
  • Champions that are active on the battlefield will have their portraits highlighted

Freljord Arena Skins


Developer Notes: Bring your armies to the frozen lands of the Freljord with three all-new arena skins.

  • Find out more about the three new boards and potential future boards here!.

Bugfixin’


  • Red Buff & Morellonomicon tooltips are now correct.
  • Fixed a bug where 3-Star Tier 3 units were doing 1 more player damage than intended.

October 23, 2019

Ranked


Developer Notes: This is the last patch to continue climbing the ranked ladder in Teamfight Tactics’ first Season. Ranked will be off in patch 9.22 for the start of Rise of the Elements to make sure that we have any major bugs or balance issues out of the way, but it will return in patch 9.23.

Player Damage


Developer Notes: Right now, player damage is both too low in the early game and too high in the late game. This leads players to take advantage of using the early game to stockpile gold, as well as really unfortunate late-game losses when trying to change up your strategy or unit placements. We’re pulling level-up damage from the champions and putting it into their base damage to counteract these trends.

  • 1-Star by Tier: 1/1/2/2/3 ⇒ 1/1/1/2/3
  • 2-Star by Tier: 2/2/3/4/5 ⇒ 2/2/2/3/4
  • 3-Star by Tier: 3/4/5/6/8 ⇒ 3/3/3/5/8
  • Base Damage: 1/2/2/3/4/5 ⇒ 3/3/3/4/5/6

Traits


guardian

Guardian

  • Armor: 45 ⇒ 40

hextech

Hextech

  • Disable duration: 7 seconds ⇒ 5 seconds

knight

Knight

  • Damage blocked: 15/35/60 ⇒ 15/30/60

ranger

Ranger

  • Bonus Attack Speed: 25%/70% ⇒ 40%/70%

sorcerer

Sorcerer

  • Ability Power: 40%/100%/175% ⇒ 40%/120%/200%

Champions


Lissandra

Lissandra

  • Starting/Total Mana: 0/85 ⇒ 0/95

Varus

Varus

  • Attack Damage: 50 ⇒ 60

Brand

Brand

  • Bounce Range: 2 Hexes ⇒ 3 Hexes
  • Missile Speed: Slower ⇒ Faster

Chogath

Cho’Gath

  • Spell Damage: 175/350/525 ⇒ 200/400/600

Draven

Draven

  • Attack Damage: 70 ⇒ 65

Pantheon

Pantheon

  • Armor: 80 ⇒ 70

Items


LocketoftheIronSolari

Locket of the Iron Solari

  • Duration: 7 seconds ⇒ 8 seconds

Redemption

Redemption

  • Health threshold: 25% ⇒ 30%

RepeatingCrossbow

Repeating Crossbow

  • Attack Speed and Crit Chance per stack: 20% ⇒ 30%

SpearofShojin

Spear of Shojin

  • Mana Restoration: 15% ⇒ 18%

TrapClaw

Trap Claw

  • Stun Duration: 5 seconds ⇒ 4 seconds

Bug Fixes


  • Kai’Sa’s spell tooltip now properly scales with Ability Power
  • Coins don’t launch as far
  • Adjusted a few of the drops in Thieves Gloves
  • Draven now has the intended no longer has a higher attack speed ratio than intended

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